Project Cars 2
Project Cars is back this year with it’s latest installment Project Cars 2.
The popular racer from 2015 which was greeted with open arms within the eSports and
simulation racing fans community back in 2015, has had alot of improvements since it’s first title.
And there’s quite alot of improvements, this time around.
When the first title released in 2015, there was some +70 cars, 30 unique locations and around a 110
courses/tracks that you could drive on. Fast forward to 2017, and Project Cars 2 has increased this to
a good amount of +180 cars, 46 locations with a 121 layouts of courses.
Unlike other racers out there today, Project Cars 2 structure in the career mode racing is mostly open.
And this is something I’m a fan of. Not being restricted to a certain Tier in a linear way,
but once you start winning races, and unlock more races: having the ability to jump between them.
You start by signing a contract in the lower tiers to begin your racing career.
The tiers are divided into 6, each with it’s selectable Series that include a variety of Go-Karting, GT,
Touring Cars, Rallycross, Prototype racing with more. This is for a total duration of 29 series.
The higher up you go in the Tiers, so does the length of the races.
In some of the races you have the ability to select the lap length and in some races between long and short races, effectively cutting down the lap amount,
but there are also races where you will not have this option, which means there is some endurance racing ahead. (which is good right?)
Also by winning races as you go along, you will earn affinity by driving a certain branded car,
this in due time will unlock additional types of racing, manufacturer driver and invitational events.. similar to Forza Motorsports showcases.
I was not a huge fan of the layout/front page from where you handled all your racing duties in the first title, but as you can see above in the gallery
where I have included screenshots from all over the game, including menus etc. This time around it’s clear as pancakes, easy to understand what to do next
and read those complementary e-mails of how good you are doing.
So now that we have touched a bit on the career mode, tracks, and amount of cars/races. What about the difficulty and weather in the game?
Well Project Cars 2 is a Simulation game, trying to be as real as possible and this can be a bit frustrating if you are not that used to playing sims.
What I mean by that is, you do not have a rewind button like the Forza Motorsport series does,
So if you make a mistake.. it’s up to you, to suck it up and try your darndest to get back out there and catch those who just passed you. (or restart)
I guess the old saying applies here, practice makes perfect.
There is though alot of options that you can setup in regards to difficulty on the career mode, and this is a good thing. You can adjust your opponents skill setting
all the way from 0 (beginner) to ace (100) and (120) pro.. to match your own skill. Also there is the option to adjust the opponent aggression aswell, from cautious
to aggressive between 0-100. All to match your own skill level and make it interesting.
Project Cars 2 is not an easy game straight up, as all cars handle differently and with so many tracks to learn, it will take time to get comfortable behind the wheel,
but after a few hours of driving I’m sure you will feel more at home. And once you progress in the tiers and unlock more events, I’m pretty sure you got a hang of it,
and will drive like a pro does.
Let’s talk about the weather in-game.
The game features a day-night cycle, seasonal weather for all four seasons, and dynamic weather.. and it’s gorgeous, that snow falling, or proper rain splashing down.
Slightlymad Studios have outdone themself here. It brings so much intensity to the racing, with the time of the day changing as you race along, and the weather really
impacting on your race. When it rains proper puddles form, and that snow makes it slippery too. All this adds more to the realism, and I like it.
Graphically Project Cars 2 is a good looking game, and with Slightly Mad Studios also confirming that there will be support for the soon launching Xbox One X.
There should be noticeable upgrades on that front. We will wait and see what the update entails,
But overall Project Cars 2, runs smoothly and looks good..
Sound effects and Music, the sound effects in game are good, don’t get me wrong here but it could be better..
I’ve had the occasional sound hickups in game, but this is nothing that would annoy you too much.
Though the music in the menus could use an upgrade, a few tracks that seemingly are looping.. gets a bit repetitive.
The Multiplayer portion of the game, has 16 player races and can be accessed (picture above in the gallery) from a browser that shows current sessions running.
Also if you want to host a game, you have a ton of options to setup here, from realism, laps, cars, tracks, weather.. everything is usable here, all the cars in the game,
all the tracks.. you can be very specific to what kind of race it is going to be. Also each player has a reputation rating based on how aggressively they race, which
you can factor in.. so it’s not a monster-truck derby race straight up hopefully.
Overall impressions of Project Cars 2, it’s a proper simulation racing game, that has a learning curb.. and once you get into it.. it’s hard to put down,
A good length career with lots of cars, tracks to drive on.. adding the Multiplayer ontop of it, Project Cars 2 should keep you well busy untill Slightly Mad Studios
hopefully announces that the series is getting a third part.
Project Cars 2 is out now on Xbox One, PC and Playstation 4
Check your Xbox Store, PSN Store, Steam Client for local pricing or visit your local game store.
Review Copy provided by Developer.